Spell |
School of Magic |
Description |
Implementation |
Lead into Gold
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Alchemy
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The conversion of lead into gold is a complex procedure requiring such rare
materials as the Philosopher's Stone and Sethon's Red Powder. It is currently
only a laboratory curiosity due to the high cost and limited availability of the
Red Powder.
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Never done in game.
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Iron into Copper
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Alchemy
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The transmutation of iron into copper is one of the more practical alchemical
operations. Partial conversions are most common since they product items that
have exceptionally high trade value with the Dwarfs.
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This alchemical transformation is accomplished by immersing a clean iron object
in a saturated solution of blue vitriol (copper sulphate).
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Enchant Sword
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Sorcery
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Enchanted swords are produced using the most complex and time consuming magic
of the sorcerer's art. Enchanted swords have a strange waxy appearence can glow
in use. The enchantment on the sword renders it fragile but deadly. A single
light blow with it is equal to five blows from a normal sword.
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Use inexpensive light-up plastic swords for this prop. Be aware that despite
the warning the enchanted swords are fragile, players will get carried away and
break them.
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Light Spell
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Sorcery
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The light spell is an uncommon but useful apell. The material component of the
spell is a translucent wand enchanted by a master sorcerer. When activated the
wand emits a clear light for about 15 minuits and then dull to a dim, useless
glow.
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High intensity light stick.
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Read Magic
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Sorcery
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The read magic spell allows the sorcerer to read invisible writing. The material
component of the spell is an enchanted liguid that the sorcerer rubs over the magic
writings.
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Use any two-part invisible ink. The one I typically used for quests was:
- Ferrous sulphate (1 tsp in 8 oz water) for the ink
- Potassium ferricyanide (½ tsp in 8 oz of water) for the developer
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Scare Spell
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Sorcery
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The scare spell is one of the most common spells used in the Land of Gorlwyn.
The material component of the spell is a tiny, teardrop-shaped paper ball cintaining
a magic powder. When this device is cast on the ground, it produces a sharp cracking
noise. Only humans are affected by this spell. All humans in front of the one
casting the spell are complelled to flee in fear, dropping anything that they
have in their hands in their taste to leave. The effect of the spell only lasts
for a short time, about 30 seconds.
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I use "Pop Pop" snappers for this spell. Every wood sprite was given a box of them
to use.
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Sleep Spell
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Sorcery
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The sleep spell ia common cantrip (minor spell) and is often the first spell
learned by novice sorcerers. The material component of the spell is a vial filled
with an enchanted sweet powder. The sorcerer casting the spell must sprinkle the
powder on the subject while concentrating on sleep. At least half of the powder
must touch the subject for the spell to take effect. The spell lasts for five
to 10 minutes or until broken by the spell caster saying the word "AWAKE".
THe power of the spell is limited and only works fully on humans, dwarfs, and
goblins. It also effects lycanthropes, such as wareboars, when they are in
man-form, but only a drowsy, half effect when they are transformed.
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Small vial filled with a mixture of powdered sugar and cinnamon.
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Trap Spell
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Sorcery
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The trap spell causes imediate death to all caught within its effects. The outward
appearance of the spell is a small fat cylinder. When the spell is triggered, it
spewes forth deadly threads. Any who are touched by these threads instantly die.
The trap itself is especially deadly, even before it is triggered. Once it is set
it cannot be touched or moved in any way, shape, or form without causing immediate
death to the person trying to move it. However, once the spell has been triggered,
it and the threads it spews forth rapidly become harmless.
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A party popper, a mouse trap with an eye bolt sctrewed into it to hold the party
popper, and some mono-filament fishing line to trigger it. A very good trap to use
in a dungeon. A careless party will get killed by it, but a smart party can use
it to kill a monster that they might not be able to deal with on their own.
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Globes of Warding
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Dwarvish
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A globe of warding is a strangely glowing orb produced by Dwarves. There are several
kinds of globes, each intended for a specific type of monster. The nature of this device
is such that the affected creature will retreat in fear from the sight of the globe.
- Orange - Repels goblins
- Red - Repels wareboars
- Green - Repels spirit warriors
- Blue - This globe is special and hard to find. It is the most powerful
globe of warding, and it wards against the worst of all the monsters,
Mnairgh, the Demon of Darkness.
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Sintered plastic balls that accept a tiny light stick (a common item at any large
toy store).
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Warding Cubes
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Dwarvish
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The warding cubes are small ivory cubes inscribed with strange figures and runes.
When five of them are set into the points of a star, no more than ten feet across,
allwho are within the star are safe from magical attack for without.
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I used blank dice that my wife engraved with "mystical" patterns.
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Cloak of Invisibility
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Dwarvish
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Dwarvish cloaks of invisibility are strange and rare things. They are purposed
garments and provide invisibility only against a single type of creature. Only
a dwarvish mage or a human well scholled in divination and possessing the True
Sight can tell what, if any, invisibility is provided by a Dwarvish cloak.
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Any distinctive spare cloak will do. Gypsies
and crone are able to identify
cloak and tell what creature it works against.
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Healing Elixor
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Orthodox Church
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The Orthodox Church produces an elixir made from wild berries that, when
administered by a cleric, will cure any disease and heal any wound of the body.
The elixir is so wondrous, that, when given by a very holy cleric it has the
power to raise the dead.
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Little bottles of Chambord. Taste great and definately looks like a potion.
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Protection from Evil
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Orthodox Church
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The clerics of the Orthodox Church have the power to turn away undead creatures
such as ghouls and
zombies. The more devout and holy the
cleric, the greater number and variety of undead creatures that he cab successfully
turn.
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The cleric must strongly display his/her holy symbol to turn the undead. The
holy symbol I used in the quest was a bell to avoid offending any real religion.
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Animate Dead
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Orthodox Church
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Clerics also have the power to temporarily animate the body of a dead church
member by the use of a special ritual. After the ritual the corpse gains the
ability to walk and follow the cleric who performed the ritual. The effects
of this ritual are very limited and will not enable the corpse to speak
or fight. Typically, this ritual is only used by a novice cleric to bring a body
back to a very holy cleric for revivification.
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Animate Dead is an important mechanism to keep the quest moving at a reasonable
pace. It get players who are "killed" quickly back to the
Local Bishop while still staying within the
context of the quest.
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Cure Disease
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Orthodox Church
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A cleric has the power to cure many forms of infection, including infection
caused by green slime. The cure is accomplished by saying a special blessing
and wiping the infected area with a special cloth that has been blessed by a
very holy cleric. The blessed cloth is only good for a single use, then must be
carefully cleaned and re-blessed before if can be used again.
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Cheap white handkerchiefs lightly moistened with rosewater and sealed in a baggy
work great.
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Summon Demon
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Cult of the Dark
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The summoning of demons involves sacrifice, the taking of a life. No demon can be
called without blood, and while lesser demons can be summoned using animal
sacrifice, greater demons can only be raised by offering a human life. The highest
demons require that a young virgin be sacrificed.
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The process of summoning demons is back story. Mnairgh
(or some other demon) shows up as needed and it is assumed that somewhere the demon was summoned.
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Create Spirit Warrior
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Cult of the Dark
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Spirit Warriors are created from special sacrifices, where devout Cult followers
fanatically offer their lives to the cause of the Cult, and become its deadly
fighting class, Thr specific ritual that sets these sacrifices appart from ordinary
sacrifices of summoning is one of the best kept secrets of the Cult. Rumor has it
the the ritual is unbelievable gruesome and obscene.
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Like the process of summoning demons, the ritual of creating a spirit warrior
is back story.
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Animate Zombie
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Cult of the Dark
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The ritual that creates a zombie is a more powerful and totally evil version
of the Orthodox Church ritual Animate Dead.
This ritual converts a human corpse into a human puppet that is under complete
control of the evil cleric that created it.
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This spell provides a useful mechanism to create more monsters if the ratio
of players to monsters is out of balance.
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Fireball
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Cult of the Dark
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The evil high priests and priestesses of the Cult of the Dark have the power to
cast balls of fire at their opponents, Any human or dwarf struck by a fireball
is killed instantly.
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Constructed out of flash paper and a few other items. Great visual effect at night.
I may eventually include instructions on how to make them in the crafts section.
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Maze
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Cult of the Dark
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The maze spell allows a evil high priests and priestesses of the Cult of the Dark
to create a maze of deadly invisible walls in an area. The only visible indication
is a transparent line floating at waist lever, that marks the wall of the maze.
Anyone who passes through a wall of the maze is killed instantly. Only the priest
or priestesses that cast the maze spell can remove the spell before it expires,
one moon after it was cast. Maze spells are frequently use to protect treasures,
especially in woodland areas.
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Construct maze using mono-filament fishing line. Great place to hide important
item and/or clues.
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Trap Soul
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Cult of the Dark
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The highest priests and priestesses Cult of the Dark have the power of
ultimate vileness, the power to trap an innocent victim's soul. With this
terrible power they can literally steal the soul out of their victim and
imprison it where even the powers of the Orthodox Church cannot reach it.
The physical component of this trap spell is mirror, made by a demon. When the
victim's image is reflected by the mirror, the priest or priestesse calls on the
demon who made the mirror to take the soul, and then breaks the mirror to sever
the link between the soul and the body.
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Plastic mirror (not glass) and a someone in a demon costume. When this spell
is used in a quest three headed bird
is always served at the evenings feast following the quest to restore the soul.
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